My Bootis Characters & Their Skills =)
This is my first bootis character. A
Bandit =)
Reason - Because the "
scavage blow" is very nice. But after reaching level 38, then i discover i followed the wrong guide. And end up very hard to train =(, because the guild told me to add
Dagger Mastery first. So i just followed blindly, then after awhile of leveling. Then i discovered, i should go for the
attack (Scavage Blow) first instead of the
booster (Dagger Mastery).
So i stopped at level 38, because it is so hard to train. Then i created a
magician because always let ppl ksed me =(. So i thought of creating a
ice + lightning wizard. I enjoy training it, by killing red drake. As i found my steely's'.

While i train @
red drake, when i found my 4th steely. Then i decided to create a
Assassin.

It is rather easy to train, as it is jump shot. Not like magician need to stand then can fight. Other then
cleric which can hold on rope / jump and heal, they can kill undead by doing that. One bad thing about
Assassin, they are weak when enemy is close. Opposite for
Bandit, which they are more powerfull in close range.
After my
sin was created then i thought of starting a
cleric also. Because i discover
cleric /
priest (3rd job) is rather needed everywhere. So i create one more magician to be a
cleric at 2nd job advancement.

Above mentioned are my 4 characters in Bootis.
Talking about their skills
Bandit (Scavage Blow)



The skill which make me start
Bandit. I manage to push its way to level 43. So i can use the weapon Maple Wagner.
Assassin (Haste)
This is the only thing special about thief second job. It boost their speed and jump.
Assassin 3rd job then have some more advance skills. 2nd job is just booster to their damage, because they will be still using their lucky 7 (Double throw shot).
MageMagician (Magic Guard)
A skill that all
Magician should have. As they are massive mp user so they have long mp guage. And going against that will make them have shorter hp guage. Thats why
Magic Guard come in, as part of the damage will be spread to deduct from their mp.
Magician (Magic Armor)

I only manage to add 1 into this skill when i reach level 70. Because i have 1 addiction point to use before i can become 3rd Job (
Mage)
Ice Lightniing Wizard (Meditation)
Reading from the guild it told me to add this after maxing my
ice beam. So i can train on tougher monster. But from experience i think is better to up
Tunderbolt after ice. So during PQ i can make use of my lightning on the octopus, which have less resistance to
tunderbolt.
Ice Lightniing Wizard (Tunderbolt)
I dont really used this skill, as i kill red drake all the way. Which is low resist to cold.
Ice Lightniing Mage (Ice-Strike)
The first type of skill to concentrate so i can use it at a later stage. But now the damage still lower then my ice beam, so currently still sticking to my ice beam at red drake. Will only proceed else where when my
ice strike is strong. Example maxed skill level 30 O_o"
Ice Lighting &
Fire Poison are quite similar. As both are being known as
Wizard @ 2nd Job, and
Mage @ 3rd Job. But Healer they are known as
Cleric @ 2nd Job and Priest @ 3rd Job. On top are some of the skills from my
mage.